Lastly, I think Zero 4's biggest problem is in its level design a bit better than the first game still, but I feel on a first-time playthrough it's definitely nowhere near as engaging as Zero 2 or 3. The part system also has a lot of parts you outright don't know the recipes for lest you look them up and you can't just throw shit in there and see if you can make something cool out of them, because you'll end up making junk that scraps your parts. However, I feel the weather system makes it too easy to get EX Skills, as the requirement is now simply beating the boss when the weather is in their favor, not too hard a task it also means ranks are obsolete again. It's what leads to things such as the weather system, the new Cyber-Elf system, and the parts system. I totally understand the fact that Inti probably realized they could only improve so much on Zero 3, and instead of opting to make another game just like it, wanted to take risks and shake things up. Listen, compared to Megaman Zero 2 and 3, I definitely think this game is a step down from those.
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